Super Smash Bros Ultimate Rules

DEFINITIONS

Player: tournament participant, partner of StreamFighters ASD or GEC

BOX: X (number of matches), Best of X (best of X) wins who scores more wins on X matches

FTX: X (number of matches), First To (first to win X) wins first to win X wins

Ex. BO3=FT2: the player who first totals two points wins

The matches are divided into Match (matches), Match are divided into Round

1 – RULES OF THE TOURNAMENT

1.1 Format of the tournament

Depending on the number of participants, the tournament can adopt the following management methods:

      • Direct elimination
      • Double elimination (to exit the tournament you have to miss two matches)

Initial stages:

      • Match: BO3/FT2 Round (Winner wins 2 Round)
      • Match: BO3/FT2 Match (Winner wins 2 Match)

TOP 8 or 16 (depending on number of members):

      • Match: BO3/FT2 Round (Winner wins 2 Round)
      • BO5/FT3 Match (Winner wins 3 Match)

1.2 – Procedure of the Set

1. Players declare their character. Any player can decide to use the Double Blind Pick character selection (See Section 1.4)

2. Use the Starter Stage Striking (See Section 1.5) to determine the first stage

3. Players play the first game of the set

4. The winner of the last game banna two internships.

5. The loser in the last game chooses an internship for the next game

6. The winner of the last game can choose whether to change character.

7. The loser in the last game gets to choose whether to change character.

8. Start the next game.

9. Repeat the steps from 4 to 8 for all subsequent games until the end of the set.

1.3 – Stage Agreement Clause

Players will be able to choose any LEGAL internship if they both agree.
Players will not be able to play on non-legal internships or influence the duration of a set.

1.4 – Double Blind Character Selection

Before the first game, both players can request a double blind selection. In this situation, a referee or a third party will be informed, in secret, of each player’s character’s choices for the first round. Both players must then select their first round character with the referee validating the character selections.

1.5 – Stage Striking

Players will play a dry game (at the best of 1) at Sasso-Carta-Forbice, the winner can choose who will banner the first stage. Internships are banned in the following order: G1-G2-G2-G1.

1.6 – Pause

It is recommended to disable the pause. If left active, pause is allowed only if the player is ON YOUR respawn platform, and only for the purpose of calling up an organizer or in case of malfunction of your controller. Any other kind of break will result in the loss of a life of the player pausing the game. If pausing results in the loss of an opponent’s life, the player who paused will automatically lose the game. Players may request to leave the active break in case of an emergency, but the above rules will still apply.

1.7 – Stalemate

Stalling, or voluntarily making the game not playable, is prohibited and at the discretion of the staff. Stall includes but does not just become permanently invisible, continue infinitely beyond 300%, voluntarily avoid hitting the opponent or reach a position that the opponent cannot in turn reach. The stalemate will be punished with the loss of the game against the player who started the stalemate is what it is.

1.8 – Sudden Death (o “Final match”)

If a game results in a Sudden Death, the winner is determined by the percentage at the time the game ends, when the time ends the player with more lives wins. If both players have the same number of lives the player with the lower damage percentage will be the winner.
In case of a draw percentage, or a game where both players lose their last life simultaneously, a 1-life tie and 3-minute time limit will be played, The tiebreaker also includes self-destruct moves that don’t have a winner
predetermined, the result of Sudden Death at 300% will not be counted. If a tiebreaker turns up again in a Sudden Death, the tiebreaker is played again, if this happens again, the Sudden Death will be played to determine the winner of the game.

1.9 – Stock Sharing (or “Back in Game”)

Taking your teammate’s lives in doubles is allowed.

1.10 – “Grab and Go” Clause

In doubles, players will not be able to exchange characters with their partner. Exchanging character by passing the controller or using the soft reset will result in the complete disqualification of both team players.

1.11 – Missing Teammate clause (absent Companion)

If a player’s partner is not present for the game, the set cannot continue until the arrival of the partner. 2v1 games cannot be played or played with a CPU.

1.12 – Alting

You are subject to immediate disqualification without refunds if you are caught using another player’s name or hiding your identity for the purpose of manipulating bracket/seeding. The only exception is if the player notifies an organizer in advance of the tournament.

1.13 – Choice of Character Color/Team Color

Should there be a dispute over the colors of the characters or the team (eg: both players want to use green fox), players will play a dry match of RPS (Sasso Carta Forbice) to determine the colors.

1.14 – Interference of the controller

If a player’s controller is a cause of tournament interruption (whether during a game or not), it will be subject to complete disqualification from the event.

1.15 – Controllers allowed

For ease of access, tournament staff recommend using the Nintendo gamecube controller, however, the Switch Pro controller, joy-with double switches and joy-with single are all options allowed.

1.16 – Team Colour Clause

During doubles, players will have to choose the costumes of the characters that most resemble the color of their team. In the case of characters with very monochrome color schemes, it is recommended to have the color of the team that is closest to the character (eg: sonic in the blue team). if it is
present a Cloud in both teams, one will have to use FF7 Cloud, while the other AC Cloud. If a player is color blind and cannot distinguish between two teams they may require a color change to make the distinction easier. This request must be made before the start of the game.

1.17 – Heating

Periods of heating and control of the controls shall not exceed 30 seconds. Violation of this rule may result in disqualification at the discretion of the organisers.

1.18 – Counterpicking

Each player will be given 30 seconds for each step of the counterpick phase (stage ban, stage selection or character violation of this rule may result in automatic loss at the discretion of the organization.

1.19 – Coaching/Timeouts

Coaching during sets is prohibited by all tournaments, and any violation of this rule can result in disqualification. Coaching is external help in person, and telephone communication, whether voice calls or text messages in any application. If a
player wants to use his phone for music or personal notes, it is recommended to activate the airplane mode. The player is allowed to report to a contact person if it is believed that another player is receiving coaching. This rule does not apply during the pause between the reset of the grand final.

1.20 – Delay

Anyone who is not present for their set within 10 minutes of the scheduled start will be subject to total disqualification from the event.

1.21 – Collusion

Players suspected of collusion may immediately be disqualified from the tournament. This includes intentionally losing a game, dividing a prize into money, or committing any form of bracket manipulation. The organizer reserves the right to refuse payment of a prize to a player suspected of collusion.

1.22 – Malinterpretation/Malconfiguration (Verification of Settings)

The games or sets will not be replayed due to a misunderstanding of the rules or misconfiguration of the game settings. Game settings should be configured according to the Game Rules (See Section 2.1). A player declares to have accepted the rules used in the previous game once a new one is started. It is the player’s responsibility to ask the organizer for any clarification of the rules in case of disagreement, and the outcome of a game or set will not be changed after the facts except in extreme circumstances, Judgment is reserved for tournament staff.

1.23 – Final decisions

If any unexpected situation should occur, the judgement of the Tournament Staff is decisive. The rules could be altered or ignored in the best interests of the event at the discretion of the organizers.

1.24 – Audio of the game

During the selection of the stage it will be possible to decide the soundtrack of the stage, if there is agreement between the two players. Otherwise the standard soundtrack will be used, the first selectable on the sountrack selection screen.
All monitors are set to the default audio volume. Players cannot change the volume unless they notify an attendant first. If a player wants to use headphones to listen to the sound of the game, he must provide a splitter and a pair of speakers to allow even his opponent to hear the sound of the game.

2 – GAME RULES

2.1 – Game setting

● Screw and time are set to 3 screw and 8 minutes for Individuals
● Screw and time are set to 3 screw and 8 minutes for double
● Handicap: Off
● Fire Friend: On
● Damage: 1.0x
● Items: Off, none
● Barra Smash Final: Off
● Minimappa: Small shop
● Power Of Emergency: No
● Dangers: Off
● Pause: Off
● All DLC characters are legal
● Mii Fighters: xxxx, guest size (See Section 2.3.3)

2.2. – List of Internships

Starter Stages
● Battlefield/Battlefield Stage Versions*
● Final Destination/Omega Stage Versions**
● Lylat Cruise
● Smashville
● Pokémon Stadium 1
Counterpick Stages
● Kalos Pokémon League
● Town & City
● Yoshi’s Story

* Treated as the battlefield during the striking phase.
** Treated as final destination during striking phase.
Available Omega/ battlefield versions: the player who is actually choosing the stage (both in the initial and counterpick stages) can choose to play Palutena’s Temple or Magicant in both omega and battlefield versions instead of playing on Final destination and battlefield (if not banned). However, if both players agree, the game can be played on omega or battlefield forms of any level, except for 2D and Pictochat levels.

2.3 – Additional rules

2.3.1 – Starter Stage Striking

After choosing the first runner (see Section 1.5), players can strike among the starter stages (each player bannes the internships in 1-2-1 format) to determine the initial stage for the first game.

2.3.2 – Counterpick Stage Striking

After each set game, before counterpick, the winner of the previous game will remove two internships from the starter or counterpick list. The ban does not persist for the duration of the set and can be changed later in the case of a Bo5 set.

2.3.3 – Mii Fighters

Mii Fighters can use their complete set of custom moves and customization of the outfit. However, the opponent may require the default clothing for your mii. Any mii used must be labeled to correctly visualize their moves and type, in the form of Neutral Special > Side Special > Up Special > Down Special > (e.g. 2132 represents a mii with the 2nd special neutral, 1st special side , 3 ° up special and 2 ° down special). Players can change the moves of their mii or create new mii during a set.

2.3.4. Amended redundancy rule (MSDR)

In the same set, a player cannot choose the last stage he won on if he has already chosen it during an earlier counterpick phase.
Therefore, this excludes the stage chosen for game 1.

(Example 1):

● Game 1 is played, player A wins, player B loses
● Player A bans Smash Ville and Final destination, player B chooses battlefield
● Player B wins
● Player B bans Town and City and kalos League, player A chooses Pokemon Stadium
● Player A wins
Player A again bans Smash Ville and Final destination, player B cannot choose battlefield.
Remember, this only applies to the internships you choose.

(Example 2):

● Game 1 is played, player B wins, player A loses
● Player B bans Town and City and kalos League, Player A chooses battlefield
● Player B wins
● Player B bans Town and City and kalos League, player A chooses Pokemon Stadium
● Player A wins the game
● Player A bans Smash Ville and Final destination, player B chooses battlefield

CODE OF CONDUCT AND PENALTIES

The event must be an occasion for sociality, new encounters and healthy competition in full respect of the code of ethics of sport, so are not tolerated anti-Portuguese, racist, rude, offensive, vulgar, any out-of-order practice likely to procure an advantage during the competition and any other attitude not in line with the sporting spirit of the Event. Each tournament managed by StreamFighters ASD refers to the code of ethics of the GEC sector that can be viewed at http://streamfighters.it/Regulation/
Every player must take extreme care in the use of the equipment made available by the Organization, it is strictly forbidden to damage or dirty PC, Console, Monitor, peripherals.
Anyone who fails to comply with the rules and the code of conduct will be punished. The type of sanction is at the discretion of the organisation that will assess the seriousness and recidivism of the infringement and may be:

● Verbal warning
● Match Loss or Encounter
● Disqualification from the tournament
● Removal from the game area with possible expulsion from the association

NOTICE: Statement of Disclaimer: By entering and with your presence at the tournament venue, you agree to be photographed, filmed and / or otherwise recorded. Entry to the venue constitutes the user’s consent to such photographs, filming and / or recordings for any use.

We thank Super Smash Bros Italia for having drafted the regulation, used in the aforementioned document.